Wednesday 13 December 2017

All You Need Is Books

So how do you go about getting back into the hobby?

Check out your old roleplaying buddies to see whether they can be revived from their cryogenic state?
Google new contacts/gaming groups?
Log into one of the online gaming portals?

No.

The obvious answer is to empty your virtual wallet into the gaping maw of the internet and buy up the rules and sourcebooks for every roleplaying system ever devised.
Is there any chance of ever playing "Hallo Kommissar", a game about survival in a 1960's Soviet gulag? Of course not, but it appeals to your sense of isolation and Weltschmerz (I don't really know what that means, but it sounds good). Besides which it's starting to get a bit nippy outside, so it feels kind of appropriate. On the plus side the pdf is only $0.50 or 5 Kopeks and a crust of mouldy bread in game terms.

There's just so much out there, but I know that the more I buy, the less I focus and the futility of the exercise increases. It's just that the books are so lovely and covetable (though shalt not covet thy neighbour's Dungeon Master's Guide for he shall smite you with a public order offence). The pdfs are cheaper and they don't take up any room. No matter that on my laptop screen they are pretty much unreadable and in an actual play setting totally impractical.

While the electronic postman (we shall call him ePat) and the real postman (hey there, wait a minute) strain their backs to deliver all this gaming goodness I could start rolling up some characters, learning some rules, building a campaign, an adventure, a (whisper it quietly) dungeon.
Nah, just easier to buy more books.


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